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3D ANIMATION

I recorded the acting reference for these practices, then animated them using keyframing and the graph editor in Autodesk Maya. I followed the 12 animation principles to achieve realistic movement, while also using subtext and exaggeration to express the character.

Walk Cycle (2024)

Run Cycle (2024)

Jump Cycle (2024)

Jump and Grab (2024)

Push and Pull (2024)

Weightlifting (2024)

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