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3D ANIMATION

I recorded the acting reference for these practices, then animated them using keyframing and the graph editor in Autodesk Maya. I followed the 12 animation principles to achieve realistic movement, while also using subtext and exaggeration to express the character.

Haunted Graveyard (2026) (Click image for more)

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Walk Cycle (2024)

Run Cycle (2024)

Jump Cycle (2024)

Jump and Grab (2024)

Push and Pull (2024)

Weightlifting (2024)

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