HAUNTED GRAVEYARD
This project was developed using Unreal Engine and Autodesk Maya, where I created the haunted graveyard environment design using free 3D prop assets from the Fab Library. Throughout this project, I learned to implement animation blueprints from Autodesk Maya to Unreal Engine.
Haunted Graveyard Walkthrough
The game level concept followed a haunted and abandoned graveyard, centered around a towering chapel and surrounded by dead trees to emphasize a dark and eerie setting. I developed a narrative where the player character is an undead who awakens after being buried in this graveyard, and was tasked to explore the environment and uncover the causes of their resurrection.
Animation Blueprint
I created the character animations in Autodesk Maya using the Kong Skeleton rig by Truong CG Artist, sourced from Gumroad. I developed a movement set which included idle, walk, run, and jump animations. Each animation was then exported individually and imported into Unreal Engine to integrate into the default animation blueprint, replacing it with this customized rig and animation set.